Spell
ContinuousFreezing Chains of the Ice Barrier
Archetype:
Ice Barrier
View:
4514
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
Freezing Chains of the Ice Barrier — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Floodgate/Control
Why it scores here
The card's reliable output is one free Special Summon of a Level 4 or lower 'Ice Barrier' monster from the Graveyard, once per turn, which converts spent bodies back into board presence. Its second effect protects only 'Ice Barrier' monsters from Extra Deck monster effects and only while you control 3 or more 'Ice Barrier' monsters, so it is narrow. Its 400-deck presence, the 1-copy typical count and the strong partner ties confirm that it is consistently played, but no combo boards were recorded, so those high frequencies do not raise the score on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | It is a hand-activated Continuous Spell with no cost, and it is included in all 400 sampled decks (deck data), but it needs an 'Ice Barrier' monster in the GY to do anything (verified; inclusion is observed, the GY requirement is verified from text). |
| Combo & Conversion | 45 | It turns one GY body into one board body per turn and nothing more, and no combo boards were recorded (combo data.total combos = 0), so this is text-only inference (inferred). |
| Resource Economy | 60 | The revive is a free +1 body from the Graveyard with no card draw, cost or discard, so the card advantage is a recursion of already-spent material (verified from text; the size of the gain is inferred). |
| Effect & Interaction | 35 | The protection only covers 'Ice Barrier' monsters, only against effects of Extra Deck monsters, and only with 3 or more 'Ice Barrier' monsters on your side, so it is a narrow soft floodgate (verified from text, scope inferred). |
| Material Utility | 0 | A Spell card cannot be used as Xyz, Fusion, Synchro or Link material, so it contributes no body value (verified from card type). |
| Resilience & Flexibility | 40 | It is a face-up Continuous Spell that can be destroyed by spell removal and it has no redundancy, but its once-per-turn revive is repeatable on later turns (inferred from text; no interaction data supplied). |
| Deck-Building Efficiency | 62 | It costs a single slot at one copy with no garnet or lock, and its usage is 1 copy in most decks, but it is tied to the 'Ice Barrier' archetype (deck data and usage statistics show a typical copy count of 1; the archetype restriction is verified from text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free once-per-turn Graveyard revive of a Level 4 or lower 'Ice Barrier' monster, which is repeatable across turns
- Included in all 400 sampled decks and in 71% to 100% of its archetype samples at 1 copy (usage statistics), so it is consistently played
- Single-copy slot with no garnet cost or lock
Weaknesses
- Revive needs an 'Ice Barrier' monster in the Graveyard, so it does nothing in a hand with no GY target
- Protection effect is narrow: it covers only 'Ice Barrier' monsters, only Extra Deck monster effects, and needs 3 or more such monsters
- Creates no board by itself and cannot be used as material
Counters / choke points
- Spell removal or spell-destruction effects on the face-up Continuous Spell
- Opponent Extra Deck monsters whose effects bypass the protection once fewer than 3 'Ice Barrier' monsters are on your side
Best use
Recovery/Recursion: repeatable Graveyard revive for 'Ice Barrier' monsters, with a narrow protection effect. Decks: Ice Barrier (614), Icejade, Frog, Spright. Suggested copies: 1.
Evidence & gaps
- Verified: Effect 1: once per turn, while activated, Special Summon a Level 4 or lower 'Ice Barrier' monster from the Graveyard (card text); Effect 2: while you control 3 or more 'Ice Barrier' monsters, your 'Ice Barrier' monsters are unaffected by activated effects of opponent monsters Special Summoned from the Extra Deck (card text); Included in 400 of 400 sampled decks at 1.07 average copies (deck data); Usage inclusion 100%, 88.2% and 71.4% in three archetype samples, typical copies 1 (usage statistics); Card type Spell, Continuous, legal in TCG, OCG and MasterDuel (card)
- Observed: Top partners: Ash Blossom & Joyous Spring 88.5%, Mirror of the Ice Barrier 81.8%, Infinite Impermanence 78.2% (deck data); Gameplay split 83.8% gameplay 7, 11% gameplay 4, 5.2% gameplay 6 (deck data)
- Inferred: The revive is a repeatable GY-to-board recursion that gives one body per turn and no card advantage (from text); The protection effect is narrow and rarely decisive (from text scope); Being a face-up Continuous Spell, it is exposed to spell removal (from card type)
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: 3 copies assumed (unlimited) no rulings supplied: timing interactions with Extra Deck protection are inferred from text guide snippets are general deck commentary and do not isolate this card






